
Technical 3D Game Artist & Project Manager
Pratik Parmar
English
Hindi
Gujarati
Marathi
Basic French
Software-Skills
Work
Experience
Education
Assets
Adaptable
Agile
Detail Oriented
Team Player
Good Communication
Extra Curricular
Gaming
Music
Efficiency
Modeling
Texturing
Sculpting
Lighting
Level Designing
Project Planning
Autodesk 3D Studio Max
Autodesk Maya
Autodesk Mudbox
Adobe Photoshop
Substance Painter
Pixologic Z-Brush
World Machine
Crytek Cryengine 3
Unreal Engine 4 (UE4)
Unity 3D
xNormals
Quixel SUITE
Mob : +91 -9867219579
After completing my Bachelors in Engineering i got selected in an in-campus interview's where i worked as an junior associate software engineer (ASE) for 5 month's in Accenture India an outsourcing firm.
Accenture India, Vikroli
Interned at Manthan Studio's, India
As soon as my fourth year ended i interned at Manthan Studio's which is in Nagpur. I served there for 3 months as an 3D Artist before resuming my final year.
At DSK Green Ice Games i got an opportunity to work on their (two) AAA title project as an 3D artist and level artist. This was a fruitful experience as i termed the for six months.
Interned at DSK Green Ice Games, India
Lakshya Digital Pvt. Ltd, Pune/Gurgaon, India
During my course at Lakshya i was quickly exposed to production. Through which i got my hands dirty with 3D art by modeling and texturing. I worked on some of the flamboyant AAA titles which are due releases of the year. During my course at Lakshya I manages few Projects as Project Manager a team of 12+ along with Art Production.
Viaan Studios, Mumbai, India
[from April, 2016 to April 2017]
Currently working on VR and AR for PC platform on Unreal Engine 4.
Completing my engineering was the prime motive of mine as i was involved in gaming immensely for which i represented in many state and national level leagues and some how i made it through , eventually i followed my passion after it.
I have completed my Masters in Game Art and Project Management (M.A) from DSK Supinfocom International Campus, Pune.
Maac was the place where i was exposed to the proper form of production pipeline in respect to gaming industry. It helped me a lot in respect to developing my technical skills which eventually helped me in landing myself into DSK.
DSK Supinfocom International Campus, Pune
2012 - 2014
Maya Academy of Advanced Cinematics (MAAC)
2011 - 2012
Terna Collage of Engineering, Mumbai
2007 - 2011
K . J Somaiya College of Science and Commerce, Mumbai (2005-2007)
Languages
ADSMN Interactive Pvt Ltd, Mumbai, India
[from April, 2017 to Present]
Viaan Studio is an game development studio located in Mumbai. My role at Viaan was to stream-line art and define game art pipeline. I was responsible for creating art assets as well as handling the technical aspects of the game in the engine (Unreal Engine 4 and Unity)
Also I was responsible for leading the 3D Art team and managing team.