
Technical 3D Game Artist & Project Manager
Pratik Parmar
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Autodesk 3D Studio Max
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Z-brush
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Xnormals
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Adobe Photoshop (2K DIffuse map, Normal map)
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Rendered in Marmoset Toolbag
Low Poly Rocks [ > 500 polys ] :
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Autodesk 3D Studio Max
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UV Layout
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Adobe Photoshop (4K Diffuse map, Specular map)
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Quixel SUITE (NDO, DDO)
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Rendered in Keyshot
Lamborghini (LP 700 - 4) :
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Autodesk 3D Studio Max
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UV Layout
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Quxel SUITE (DDO, NDO)
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xNormal
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Adobe Photoshop (4K Diffuse map, Normal map, Specular map)
M4A1- colt (High Poly]:
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Autodesk 3D Studio Max
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Z-brush
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Adobe Photoshop (2K Texture Page)
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Rendered in Marmoset Toolbag
Tree log [ > 200 polys] :
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Implementation of terrain for a project pre-alpha build (Unity]:
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Autodesk 3D Studio Max
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Adobe Photoshop (1K Diffuse map, Normal Map, Height map)
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Terrain generated using height map
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Autodesk Mudbox
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Real time render in Unity
Year End Project " The Last Snowfall " (showcase)
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Real time render in Cryengine
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3D's Max
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Adobe Photoshop
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Crazy Bump
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Showcase [Level Art] :
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Autodesk 3D Studio Max
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Z-brush
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Adobe Photoshop (2K Texture Page
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Editior UE4 (snippit)
Cowboy Torso & Head [5003 K Tri-count]
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Autodesk 3D Studio Max
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Z-brush
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Xnormals
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Adobe Photoshop (2K Diffuse map, Normal map)
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Rendered in Marmoset Toolbag
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Thor's "Mjolnir" PBR Textured [2018 Tri-count]
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Autodesk 3D Studio Max
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Z-brush
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Xnormals
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Adobe Photoshop (2K Maps) AO, Normal, Roughness, Cavity, Albedo, UV
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Substance Painter
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Operation Reboot [UE4] : Game Level
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Autodesk 3D Studio Max
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Unreal Engine 4
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Z-brush
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World Machine
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Xnormals
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Adobe Photoshop (2K Maps) AO, Normal, Roughness, Cavity, Albedo, UV)
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Substance Painter































































