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Technical 3D Game Artist & Project Manager
Pratik Parmar
Supinfocom International Campus 3D "Capture the Flag"
Role : 3D artist / UDK
This project was part of our academics where we given a week's time to re-create our school campus. I was given the task of modelling and texturing, along with creating various shaders.
Shouri - A Total War:Shogun 2 Machinima
Role: Story Build and Direction
A five day project where we built this machinima as an intensive week program. It was totally done with the in-game editor with pre-defined game assets.
The Last Snowfall - PC / Console
Role: 3D Artist
This is my final year project where i worked as an 3D
artist. I was responsible for creating enviromental assests.
To see more or discuss possible work [Freelance] >>






OverThrown
Role: 3D Artist / Animator
BYOG GameJam entry "Overthrown", a Hybrid Dungeon-Crawling/Base-Building game. We've made a rather marvelous looking prototype in less than 3 days.
Electrify Me
Role: 3D Artist / Game Concept
Electrify Me was developed in Unity3D within a week. It is the work of DSK Supinfogame students. Electrify Me is free runner game where you are electricity and move along 3 wires and collect electricity as collectibles. It had special feature of going inside a wire and splitting up as power-ups.
Survival Block - Mobile Game
Role: Technical 3D Artist / Game Design
Survival Block is a mobile game developed on Unreal Engine-4. I was responsible for the technical aspects of the game and game design balancing. Also contributed in modeling and Texturing of the required art.
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