top of page
Supinfocom International Campus 3D "Capture the Flag"

Role : 3D artist / UDK

This project was part of our academics where we given a week's time to re-create our school campus. I was given the task of modelling and texturing, along with creating various shaders.

Shouri - A Total War:Shogun 2 Machinima

Role: Story Build and Direction


A five day project where we built this machinima as an intensive week program. It was totally done with the in-game editor with pre-defined game assets.

 

 

 

The Last Snowfall  - PC / Console

 

Role: 3D Artist


This is my final year project where i worked as an 3D

artist. I was responsible for creating enviromental assests.

To see more or discuss possible work [Freelance] >>
OverThrown

Role: 3D Artist / Animator 
BYOG GameJam entry "Overthrown", a Hybrid Dungeon-Crawling/Base-Building game. We've made a rather marvelous looking prototype in less than 3 days.
Electrify Me
Role: 3D Artist / Game Concept
Electrify Me was developed in Unity3D within a week. It is the work of DSK Supinfogame students. Electrify Me is free runner game where you are electricity and move along 3 wires and collect electricity as collectibles. It had special feature of going inside a wire and splitting up as power-ups.

 

Survival Block - Mobile Game

 

Role: Technical 3D Artist / Game Design


Survival Block is a mobile game developed on Unreal Engine-4. I was responsible for the technical aspects of the game and game design balancing. Also contributed in modeling and Texturing of the required art.

bottom of page